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  2. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Project-based learning is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question ...

  3. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  4. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design-based learning ( DBL ), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels. [1] [2] Design-based learning environments can be found across many disciplines, including ...

  5. Design education - Wikipedia

    en.wikipedia.org/wiki/Design_education

    Design education. Design education is the teaching of theory and application in the design of products, services, and environments, and focuses on the development of both particular and general skills for designing. It is primarily orientated to preparing higher education students for professional design practice, and based around project work ...

  6. Project Lead the Way - Wikipedia

    en.wikipedia.org/wiki/Project_Lead_the_Way

    PLTW Gateway is the middle school level, covering grades six through eight. It consists of 10 different modules, which can be taught in any order, so schools can organize the modules into courses as best fits their own schedules. At the high school level (grades 9–12), three different programs are offered, each with a four-course sequence.

  7. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education. Maker education (a term coined by Dale Dougherty in 2013) [1] closely associated with STEM learning, is an approach to problem-based and project-based learning that relies upon hands-on, often collaborative, learning experiences as a method for solving authentic problems. People who participate in making often call themselves ...

  8. Landscape design - Wikipedia

    en.wikipedia.org/wiki/Landscape_design

    Landscape design is an independent profession and a design and art tradition, practiced by landscape designers, combining nature and culture. In contemporary practice, landscape design bridges the space between landscape architecture and garden design .

  9. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do.