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Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
A cross-check may be necessary to win. Edmar Mednis gave this breakdown when the defending king is not able to help: A bishop pawn is the best pawn to have. It is relatively easy to advance and is a win once it reaches the seventh rank. A central pawn wins if it reaches the seventh rank, but it is difficult to get it there. Even if the pawn ...
The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square and the black queen starts on a black square—thus the mnemonics "queen gets her color", "queen on [her] [own] color", or "the dress [queen piece] matches the shoes [square]" (Latin: servat rēgīna colōrem).
Information theorist Claude Shannon in 1950 outlined a theoretical procedure for playing a perfect game (i.e. solving chess): "With chess it is possible, in principle, to play a perfect game or construct a machine to do so as follows: One considers in a given position all possible moves, then all moves for the opponent, etc., to the end of the ...
The chess endgame of a queen versus pawn (with both sides having no other pieces except the kings) is usually an easy win for the side with the queen.However, if the pawn has advanced to its seventh rank it has possibilities of reaching a draw, and there are some drawn positions with the pawn on the sixth rank.
Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).
The game of chess is not solved, meaning it has not been determined with certainty whether a perfectly played game would end in a win for White, a draw, or even a win for Black. Due to its high level of complexity and the limitations of computer technology it is considered unlikely that it will be solved in the foreseeable future.