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The HLA CTL is an interpreted language that is available in an HLA program source file. An interpreter executes HLA CTL statements during the compiling of an HLA source file; hence the name compile-time language. The HLA CTL includes many control statements such as #IF, #WHILE, #FOR, #PRINT, an assignment statement and so on. One can also ...
The HLA rules describe the responsibilities of federations and the federates that join. [12] Federations shall have an HLA federation object model (FOM), documented in accordance with the HLA object model template (OMT). In a federation, all representation of objects in the FOM shall be in the federates, not in the run-time infrastructure (RTI).
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
HLA class I histocompatibility antigen, alpha chain E (HLA-E) also known as MHC class I antigen E is a protein that in humans is encoded by the HLA-E gene. [5] The human HLA-E is a non-classical MHC class I molecule that is characterized by a limited polymorphism and a lower cell surface expression than its classical paralogues.