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  2. High Level Assembly - Wikipedia

    en.wikipedia.org/wiki/High_Level_Assembly

    The HLA CTL is an interpreted language that is available in an HLA program source file. An interpreter executes HLA CTL statements during the compiling of an HLA source file; hence the name compile-time language. The HLA CTL includes many control statements such as #IF, #WHILE, #FOR, #PRINT, an assignment statement and so on. One can also ...

  3. High Level Architecture - Wikipedia

    en.wikipedia.org/wiki/High_Level_Architecture

    The HLA rules describe the responsibilities of federations and the federates that join. [12] Federations shall have an HLA federation object model (FOM), documented in accordance with the HLA object model template (OMT). In a federation, all representation of objects in the FOM shall be in the federates, not in the run-time infrastructure (RTI).

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  5. HLA-E - Wikipedia

    en.wikipedia.org/wiki/HLA-E

    HLA class I histocompatibility antigen, alpha chain E (HLA-E) also known as MHC class I antigen E is a protein that in humans is encoded by the HLA-E gene. [5] The human HLA-E is a non-classical MHC class I molecule that is characterized by a limited polymorphism and a lower cell surface expression than its classical paralogues.