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Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a game, typically a video game, that implements the gachapon machine style mechanics. Similar to loot boxes, Live Service gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play and ...
Julia Lee of Polygon said that the gacha system is better than in Nintendo's Dragalia Lost, and wrote that "Arknights is the only gacha game I recommend to people" because of its art design, lack of purchase pressure and competition, and limited grind, [6] and Sisi Jiang of Kotaku noted that Arknights is rare among gacha games in that its ...
The gacha game model arose in the early 2010s, faring particularly well in Japan. [21] [22] Gacha can be free to play. Rare or valuable gaming items often need to be obtained through special gacha purchased with real money. [24] The games may feature different tiers of gacha pulls, which give different sets of rewards. [21] [25] Examples of ...
Fate/Grand Order (Japanese: フェイト・グランドオーダー, Hepburn: Feito/Gurando Ōdā) is a free-to-play Japanese gacha mobile game, developed by Lasengle (formerly Delightworks) using Unity, [1] [2] and published by Aniplex, a subsidiary of Sony Music Entertainment Japan.
These systems may also be known as gacha (based on gashapon, i.e. capsule toys), which is popular in Japan, and may be integrated into gacha games. Loot box concepts originated from loot systems in massively multiplayer online role-playing games, and from the monetisation of free-to-play mobile gaming. They first appeared in 2004 through 2007 ...
From mobile and free-to-play games, gacha games had grown popular in Japan by the early 2010s, based on the capsule toy vending machine concept, with the earliest known system being in MapleStory. In-game, players would earn currency that they could use to earn a random draw from a set of items based on a preset rarities, often with the goal to ...
A mechanism in video games, whereby in-game items or characters are obtained randomly using an in-game currency, which can also be purchased through regular currency. Pages in category "Gacha games" The following 91 pages are in this category, out of 91 total.