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The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3 , which was released in 2007.
The rated power of the original PS4 Pro is 310 W. [20] The decision not to upgrade was predicated primarily on cost. [20] A limited translucent-case version of the PS4 Pro was released in August 2018, which includes minor hardware updates. This new system, model number CUH-7100, besides offering a larger hard drive, used a quieter fan.
The PlayStation 4 Camera, which is required for use with the PS VR. The PlayStation Camera is an optional motion sensor and camera for the PlayStation 4, similar to Kinect on Xbox. It includes two 1280×800 pixel lenses operating with an aperture of f / 2.0, with 30 cm focusing distance, and an 85° field of view. [70]
The Playroom is a video game developed by Japan Studio's Team Asobi and published by Sony Computer Entertainment for the PlayStation 4.It is a collection of augmented reality mini-games meant to demonstrate the use of the PlayStation Camera and the DualShock 4 controller and comes preloaded with all PlayStation 4 consoles.
The camera features a two-setting adjustable fixed-focus zoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, [ 11 ] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical ...
The PlayStation Camera accessory is required to play the game. [2] If a camera is not present, only a trailer for The Playroom will be displayed and the game cannot be accessed. Firesprite , a studio founded by former employees of Studio Liverpool , worked on the visuals.
The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
This page was last edited on 25 January 2015, at 14:10 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.