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  2. Inner class - Wikipedia

    en.wikipedia.org/wiki/Inner_class

    Inner classes became a feature of the Java programming language starting with version 1.1. Nested classes are also a feature of the D programming language, Visual Basic .NET, Ruby, C++ and C#. In Python, it is possible to nest a class within another class, method or function.

  3. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  4. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Classes are divided into top-level and nested. Nested classes are classes placed inside another class that may access the private members of the enclosing class. Nested classes include member classes (which may be defined with the static modifier for simple nesting or without it for inner classes), local classes and anonymous classes.

  5. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).

  6. Trampoline (computing) - Wikipedia

    en.wikipedia.org/wiki/Trampoline_(computing)

    In Java, trampoline refers to using reflection to avoid using inner classes, for example in event listeners. The time overhead of a reflection call is traded for the space overhead of an inner class. Trampolines in Java usually involve the creation of a GenericListener to pass events to an outer class. [2]

  7. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    Decorator UML class diagram. The decorator pattern can be used to extend (decorate) the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time.

  8. Funarg problem - Wikipedia

    en.wikipedia.org/wiki/Funarg_problem

    [citation needed] The Java programming language deals with it by requiring that context used by nested functions in anonymous inner and local classes be declared final, and context used by lambda expressions be effectively final. C# and D have lambdas (closures) that encapsulate a function pointer and related variables.

  9. Virtual class - Wikipedia

    en.wikipedia.org/wiki/Virtual_class

    In object-oriented programming, a virtual base class is a nested inner class whose functions and member variables can be overridden and redefined by subclasses of an outer class. [1] Virtual classes are analogous to virtual functions. The run time type of a virtual class depends on the run time type of an object of the outer class.