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  2. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  3. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    [1] [2] Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.

  4. Brick Breaker - Wikipedia

    en.wikipedia.org/wiki/Brick_Breaker

    Brick Breaker is a Breakout clone [2] in which the player must smash a wall of bricks by deflecting a bouncing ball with a paddle. The paddle may move horizontally and is controlled with the BlackBerry's trackwheel, the computer's mouse or the touch of a finger (in the case of touchscreen).

  5. Bouncing ball - Wikipedia

    en.wikipedia.org/wiki/Bouncing_ball

    [36] [37] Assuming perfectly elastic collisions, the basketball impacting the floor at 1 m/s would rebound at 1 m/s. The tennis ball going at 1 m/s would then have a relative impact velocity of 2 m/s, which means it would rebound at 2 m/s relative to the basketball, or 3 m/s relative to the floor, and triple its rebound velocity compared to ...

  6. Coefficient of restitution - Wikipedia

    en.wikipedia.org/wiki/Coefficient_of_restitution

    The COR is a property of a pair of objects in a collision, not a single object. If a given object collides with two different objects, each collision has its own COR. When a single object is described as having a given coefficient of restitution, as if it were an intrinsic property without reference to a second object, some assumptions have been made – for example that the collision is with ...

  7. Game of the Day: Bounce Out - AOL

    www.aol.com/news/2013-01-12-bounce-out-game-of...

    Today's Game of the Day will have you swapping and bouncing balls in a timed race to the finish. Bounce Out from Gamehouse offers level based play that challenges you with lining up three or more ...

  8. Game of the Day: Bouncing Balls - AOL

    www.aol.com/news/2011-04-16-game-of-the-day...

    The Game of the Day presents the most popular, simple and addicting game there is. Bouncing Balls: Simple, wonderful and tons of fun. Bouncing Balls is one of the most popular puzzle,action games ...

  9. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    A bouncing ball photographed at 25 frames per second using a stroboscopic flash. In between bounces, the ball's height as a function of time is close to being a parabola, deviating from a parabolic arc because of air resistance, spin, and deformation into a non-spherical shape upon impact.

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