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  2. Social media and psychology - Wikipedia

    en.wikipedia.org/wiki/Social_media_and_psychology

    Social media causes people multitask and spend more time online. Social media requires a great deal of self-referential thought. People use social media as a platform to express their opinions and show off their past and present selves. In other words, as Bailey Parnell said in her Ted Talk, we're showing off our "highlight reel" (4).

  3. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    Game studies, also known as ludology (from ludus, "game", and -logia, "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history.

  4. History of games - Wikipedia

    en.wikipedia.org/wiki/History_of_games

    The history of games dates to the ancient human past. [3] Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome ...

  5. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. [5] While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games.

  6. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    As social media sites started to grow, the first social network games emerged on social platforms. These games, often based on casual game mechanics, typically rely on users to interact with their friends via the social media site as to gain a form of "energy" to continue to play. Happy Farm, released in China in 2008, is considered the first ...

  7. Psychology Today - Wikipedia

    en.wikipedia.org/wiki/Psychology_Today

    Psychology Today is an American media organization with a focus on psychology and human behavior. The publication began as a bimonthly magazine, which first appeared in 1967. The print magazine's reported circulation is 275,000 as of 2023. [ 2 ]

  8. Media psychology - Wikipedia

    en.wikipedia.org/wiki/Media_psychology

    Media psychology is a branch of psychology that focuses on the interactions between human behavior, media, and technology.Media psychology is not limited to mass media or media content; it includes all forms of mediated communication and media technology-related behaviors, such as the use, design, impact, and sharing behaviors.

  9. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture or gaming culture is a worldwide new media subculture formed by video game hobbyists. As video games have exponentially increased in sophistication, accessibility, and popularity over time, they have had a significant influence on popular culture, particularly among adolescents and young adults.