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Pair programming Pair Programming, 2009. Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, [1] reviews each line of code as it is typed in. The two programmers switch roles frequently.
The pairs are not fixed; programmers switch partners frequently, so that everyone knows what everyone is doing, and everybody remains familiar with the whole system, even the parts outside their skill set. This way, pair programming also can enhance team-wide communication. (This also goes hand-in-hand with the concept of Collective Ownership).
This can be more related to pair programming and exploratory testing of agile software development where two team members are sitting together to test the software application. This will help both the members to learn more about the application. This will narrow down the root cause of the problem while continuous testing.
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
On 1 April 2018, Stack Exchange introduced a rubber duck avatar on their websites as a new "feature" called Quack Overflow as an April Fools' Day joke. The duck appeared at the bottom right corner of the browser viewport, and attempted to help visitors by listening to their problems and responding with solutions.
Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.
Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code ' s maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software ...
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.