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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    MODIFIER words were used for additional refinement, qualification and readability. CLASS words ideally would be a very short list of data types relevant to a particular application. Common CLASS words might be: NO (number), ID (identifier), TXT (text), AMT (amount), QTY (quantity), FL (flag), CD (code), W (work) and so forth.

  4. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python's name is derived from the British comedy group Monty Python, whom Python creator Guido van Rossum enjoyed while developing the language. Monty Python references appear frequently in Python code and culture; [190] for example, the metasyntactic variables often used in Python literature are spam and eggs instead of the traditional foo and ...

  6. Identifier - Wikipedia

    en.wikipedia.org/wiki/Identifier

    The words, numbers, letters, or symbols may follow an encoding system (wherein letters, digits, words, or symbols stand for [represent] ideas or longer names) or they may simply be arbitrary. When an identifier follows an encoding system, it is often referred to as a code or id code.

  7. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase. It is a commonly used naming convention in computing , for example for variable and subroutine names, and for filenames .

  8. Gramps (software) - Wikipedia

    en.wikipedia.org/wiki/Gramps_(software)

    Gramps, formerly GRAMPS (an acronym for Genealogical Research and Analysis Management Programming System), [2] is a free and open-source genealogy software. [9] It is developed in Python using PyGObject and utilizes Graphviz to create relationship graphs.

  9. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    All code belongs to a package, although that package need not be explicitly named. Code from other packages is accessed by prefixing the package name before the appropriate identifier, for example class String in package java.lang can be referred to as java.lang.String (this is known as the fully qualified class name).

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