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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.
Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One: Metro 2033, Metro: Last Light, Metro Exodus: Proprietary: A-Frame (VR) JavaScript: 2015 JavaScript: Yes 3D Cross-platform: MIT: Open source Entity component system WebVR framework Adventure Game ...
Unity Technologies created the Unity Icon Collective in November 2018. [41] The team creates assets for sale in the Unity Asset Store for PC and consoles. [42] The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal ...
Only the game engines in this table are developed under an open-source license, which means that the reuse and modification of only the code is permitted. As some of the games' content created by the developers (sound, graphics, video and other artwork) is proprietary or restricted in use, the whole games are non-free and restricted in reuse ...
Prior to Unity 5's release Umbra's occlusion culling solution was available only with paid Pro licenses. Edge Magazine's website next-generation.biz reported on 15 December 2011 that Umbra's technology is an integral part of Bungie's new 3D engine and game. [5] ArenaNet's Guild Wars 2 was released on 28 August and the game uses Umbra 3. [6]
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Modern game engines are some of the most complex applications written, often featuring dozens of finely tuned systems interacting to ensure a precisely controlled user experience. The continued evolution of game engines has created a strong separation between rendering, scripting, artwork, and level design. It is now common, for example, for a ...
Apache License 2.0 TypeScript/JavaScript adaptation of the Away3D engine built in Flash. Babylon.js: JavaScript, TypeScript: No Yes Yes Yes Yes Native (1.0 and 2.0) Yes Babylon, glTF, OBJ, STL [2] glTF Apache License 2.0 JavaScript framework for building 3D games with HTML 5 and WebGL. Clara.io: JavaScript, REST API: Yes Yes No Yes No Native (1 ...