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  2. EAGLE (program) - Wikipedia

    en.wikipedia.org/wiki/Eagle_(program)

    EAGLE is a scriptable electronic design automation (EDA) application with schematic capture, printed circuit board (PCB) layout, auto-router and computer-aided manufacturing (CAM) features. EAGLE stands for Easily Applicable Graphical Layout Editor (German: Einfach Anzuwendender Grafischer Layout-Editor) and is developed by CadSoft Computer GmbH.

  3. JavaFX - Wikipedia

    en.wikipedia.org/wiki/JavaFX

    JavaFX 1.1 was based on the concept of a "common profile" that is intended to span across all devices supported by JavaFX. This approach makes it possible for developers to use a common programming model while building an application targeted for both desktop and mobile devices and to share much of the code, graphics assets and content between desktop and mobile versions.

  4. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Microsoft XNA Framework is based on the native implementation of .NET Compact Framework 2.0 for Xbox 360 development and .NET Framework 2.0 on Windows. It includes an extensive set of class libraries, specific to game development, to promote maximum code reuse across target platforms.

  5. Gecko (software) - Wikipedia

    en.wikipedia.org/wiki/Gecko_(software)

    Development of the layout engine now known as Gecko began at Netscape in 1997, following the company's purchase of DigitalStyle.The existing Netscape rendering engine, originally written for Netscape Navigator 1.0 and upgraded through the years, was slow, did not comply well with W3C standards, had limited support for dynamic HTML and lacked features such as incremental reflow (when the layout ...

  6. Fiji (software) - Wikipedia

    en.wikipedia.org/wiki/FIJI_(software)

    The script editor in Fiji supports rapid prototyping of scripts and ImageJ plugins, making Fiji a powerful tool to develop new image processing algorithms and explore new image processing techniques with ImageJ. [16] [17]

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Hammer Editor, the engine's official level editor, uses rendering and compiling tools included in the SDK to create maps using the binary space partitioning (BSP) method. Level geometry is created with 3D polygons called brushes ; each face can be assigned a texture which also defines the properties of the surface such as the sounds used ...

  8. Bryce (software) - Wikipedia

    en.wikipedia.org/wiki/Bryce_(software)

    Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to combine them, a revamped Texture Editor and the ability to export models to DXF. [6]

  9. Geany - Wikipedia

    en.wikipedia.org/wiki/Geany

    Geany (/ d ʒ iː n i / [4] JEE-NEE) is a free and open-source lightweight GUI text editor [5] using Scintilla and GTK, including basic IDE features. It is designed to have short load times, with limited dependency on separate packages or external libraries on Linux.