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  2. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Sequel to Halo Wars. Big tower defense mix. Casual title with cartoon art. Very retro 1980s C64 -style pixels. Sequel to SpellForce 2: Shadow Wars. Remaster of StarCraft & SC: Brood War. Real-time tactics. Real-time tactics. Sequel to Sudden Strike 3: Arms for Victory.

  3. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    List of massively multiplayer online turn-based strategy games. List of multiplayer online battle arena video games. v. t. e. This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.

  4. List of Strategic Simulations games - Wikipedia

    en.wikipedia.org/wiki/List_of_Strategic...

    A fantasy role-playing video game. Questron II. 1988. Ami, AppII, AppGS, C64, DOS, ST. A fantasy role-playing video game; sequel to Questron. Ravenloft 1 Ravenloft: Strahd's Possession. 1994. DOS, FMT. A fantasy role-playing video game based on Advanced Dungeons & Dragons; set in the domain of Barovia.

  5. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Retrieved 2010-02-02. Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground.

  6. List of turn-based strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_turn-based...

    Turn-based strategy RPG. Grand strategy. Grand strategy. Turn-based campaign map with real-time tactical battles. Artillery game. Artillery game. 4X game. Wargame. 4X game.

  7. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...

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