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  2. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  3. Rhino (JavaScript engine) - Wikipedia

    en.wikipedia.org/wiki/Rhino_(JavaScript_engine)

    Rhino (JavaScript engine) 1997: Mozilla Foundation, 1998: Mozilla Corporation, now developed by volunteers. Rhino is a JavaScript engine written fully in Java and managed by the Mozilla Foundation as open source software. It is separate from the SpiderMonkey engine, which is also developed by Mozilla, but written in C++ and used in Mozilla Firefox.

  4. Ajax (programming) - Wikipedia

    en.wikipedia.org/wiki/Ajax_(programming)

    JavaScript. Influenced by. JavaScript and XML. Ajax (also AJAX / ˈeɪdʒæks /; short for " asynchronous JavaScript and XML " [1][2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications. With Ajax, web applications can send and retrieve data from a server ...

  5. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    This is an accepted version of this page This is the latest accepted revision, reviewed on 16 October 2024. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...

  6. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods. Reflection is often used as part of software testing, such ...

  7. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function [a] together with an environment. [1] The environment is a mapping associating each free variable of the ...

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is often used for implementing distributed event ...

  9. Just-in-time compilation - Wikipedia

    en.wikipedia.org/wiki/Just-in-time_compilation

    MSVC. v. t. e. In computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) [1] is compilation (of computer code) during execution of a program (at run time) rather than before execution. [2] This may consist of source code translation but is more commonly bytecode translation to machine code, which is then ...