Search results
Results from the WOW.Com Content Network
A fundamental tool in robot kinematics is the kinematics equations of the kinematic chains that form the robot. These non-linear equations are used to map the joint parameters to the configuration of the robot system. Kinematics equations are also used in biomechanics of the skeleton and computer animation of articulated characters.
Robotics engineering is a branch of engineering that focuses on the conception, design, manufacturing, and operation of robots.It involves a multidisciplinary approach, drawing primarily from mechanical, electrical, software, and artificial intelligence (AI) engineering.
In robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. [ 1 ] The kinematics equations of the robot are used in robotics , computer games , and animation .
This page was last edited on 21 November 2024, at 15:05 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
The kinematics equations for a parallel chain, or parallel robot, formed by an end-effector supported by multiple serial chains are obtained from the kinematics equations of each of the supporting serial chains. Suppose that m serial chains support the end-effector, then the transformation from the base to the end-effector is defined by m ...
The constraint equations of a kinematic chain can be used in reverse to determine the dimensions of the links from a specification of the desired movement of the system. This is termed kinematic synthesis. [7] Perhaps the most developed formulation of kinematic synthesis is for four-bar linkages, which is known as Burmester theory. [8] [9] [10]
Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.
Direct kinematics or forward kinematics refers to the calculation of end effector position, orientation, velocity, and acceleration when the corresponding joint values are known. Inverse kinematics refers to the opposite case in which required joint values are calculated for given end effector values, as done in path planning.