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Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]
In geometric measure theory the area formula relates the Hausdorff measure of the image of a Lipschitz map, while accounting for multiplicity, to the integral of the Jacobian of the map. It is one of the fundamental results of the field that has connections, for example, to rectifiability and Sard's theorem .
The hex map has also been popular for role-playing game wilderness maps. They were used in the Dungeons & Dragons boxed sets of the 1980s and related TSR products. GDW also used a hex grid map in mapping space for their science-fiction RPG Traveller. A number of abstract games are played on a hex grid, such as Abalone; the six games of the GIPF ...
Regular polygons; Description Figure Second moment of area Comment A filled regular (equiliteral) triangle with a side length of a = = [6] The result is valid for both a horizontal and a vertical axis through the centroid, and therefore is also valid for an axis with arbitrary direction that passes through the origin.
In cartography, a conformal map projection is one in which every angle between two curves that cross each other on Earth (a sphere or an ellipsoid) is preserved in the image of the projection; that is, the projection is a conformal map in the mathematical sense. For example, if two roads cross each other at a 39° angle, their images on a map ...
The honeycomb conjecture states that hexagonal tiling is the best way to divide a surface into regions of equal area with the least total perimeter. The optimal three-dimensional structure for making honeycomb (or rather, soap bubbles) was investigated by Lord Kelvin , who believed that the Kelvin structure (or body-centered cubic lattice) is ...
In cartography, a map projection is any of a broad set of transformations employed to represent the curved two-dimensional surface of a globe on a plane. [1] [2] [3] In a map projection, coordinates, often expressed as latitude and longitude, of locations from the surface of the globe are transformed to coordinates on a plane.
The formula for the surface area of a sphere is more difficult to derive: because a sphere has nonzero Gaussian curvature, it cannot be flattened out. The formula for the surface area of a sphere was first obtained by Archimedes in his work On the Sphere and Cylinder. The formula is: [6] A = 4πr 2 (sphere), where r is the radius of the sphere.