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The leading team, in terms of games behind, is the team with the best won–loss difference. This is not always the team with the most wins. For example, a team with an 80–70 record (10 more wins than losses) would be one game behind a team with a 79–67 record (12 more wins than losses).
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents ...
Entering the third season of Fisch's tenure, the Wildcats have talent, depth and momentum on their side. "It's our best team," Fisch said. Arizona looking to take another step forward in third ...
All 2–0 deficit comebacks in a five-game series involve winning three straight elimination games, finally featuring a double-elimination game five. Longer series of this nature are almost always structured as single-elimination knockout tournaments, so one more loss means losing the series and ending playoff contention for the losing side.
In 2009, Ian Fisch, a long time fan of the Road Rash series wrote a blog post on why the game needed a revival. He had intended for the blog post to be a call for developers Electronic Arts to revisit the series, but following the commercial failures of racing/combat hybrids such as Split/Second and Blur, he believed there would be no appetite for such game from an established publisher, so ...
In 2004, Fisch was then hired by the Baltimore Ravens under head coach Brian Billick, where he first served as a general offensive assistant for the 2004 season before being named assistant quarterbacks coach and assistant wide receivers coach for the 2005–2007 seasons. Fisch would not be retained under new head coach John Harbaugh.
For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.
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