Search results
Results from the WOW.Com Content Network
The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.
Quake II has been released on Steam, but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version lacks the soundtrack. Quake II is available on a bonus disc with the Xbox 360 version of Quake 4. This version is a direct ...
Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks.The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.
They were one of the earliest groups to successfully crack Windows Vista, which was supposed to be a difficult task based on changes Microsoft had made to the activation scheme for the software. PARADOX attracted attention from 2011 to 2012, as they published files for playing unauthorized copies of games on the Sony PlayStation 3. [53]
The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, [1] [2] both engines are now considered variants of ...
Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine.Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2". [1]
Players of Quake and Quake II created programs to alter the game's demo files, which contained records of the game's user input and events. The actors would control their characters live—creating the demo file—and editors would "re-cam" by revisiting the scene from a new point of view or swapping between pre-selected camera angles.
Among its later projects was Quake II Mission Pack: The Reckoning, for which it worked with publisher Activision. [2] Around 1999, some of the original business partners sought to exit the company. To handle this efficiently, Xatrix was transferred to a new corporation under Markham as creative director . [ 3 ]