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  2. Modes of persuasion - Wikipedia

    en.wikipedia.org/wiki/Modes_of_persuasion

    Logos (plural: logoi) is logical appeal or the simulation of it, [6]: 38 and the term logic is derived from it. It is normally used to describe facts and figures that support the speaker's claims or thesis. There are also more traditional forms of logical reasoning, such as syllogisms and enthymemes.

  3. Pathos - Wikipedia

    en.wikipedia.org/wiki/Pathos

    As such, emotions have specific causes and effects" (Book 2.1.2–3). [5] Aristotle identifies pathos as one of the three essential modes of proof by his statement that "to understand the emotions—that is, to name them and describe them, to know their causes and the way in which they are excited (1356a24–1356a25). [ 6 ]

  4. Architectural propaganda - Wikipedia

    en.wikipedia.org/wiki/Architectural_propaganda

    Proposals for an America First Caucus have endorsed "European architecture" as "befitting a world power and source of freedom", and then-President Donald Trump passed an executive order mandating the use of neoclassical architecture in government buildings, and recommended demolishing or re-modeling existing modernist federal buildings. [7]

  5. Novelty architecture - Wikipedia

    en.wikipedia.org/wiki/Novelty_architecture

    Such giant animals, fruits and vegetables, or replicas of famous buildings often serve as attractions themselves. Some are simply unusual shapes or constructed of unusual materials. [1] Many examples of novelty architecture are designed to attract drive-by customers by taking the form of products sold inside.

  6. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Perfect information: A game has perfect information if it is a sequential game and every player knows the strategies chosen by the players who preceded them. Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if ...

  7. Pathologic - Wikipedia

    en.wikipedia.org/wiki/Pathologic

    The game's fluctuating economy represents the harsh forces of supply and demand in an isolated, disease-ridden town. All districts and major buildings of the town are named after body parts and biology. On the edge of town, there is a great building named the Polyhedron, a physically impossible structure used as a fortress by children.

  8. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  9. Pathologic 2 - Wikipedia

    en.wikipedia.org/wiki/Pathologic_2

    Pathologic 2 takes place in a small town on the steppe only referred to as the Town on the Gorkhon River, or simply "the town." The culture of the town is a fusion of 20th century technology and architecture with ancient steppe culture and traditions, which bring about customs that greatly affect the course of events in the town.