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Comix Zone (コミックスゾーン) is a 1995 beat 'em up video game developed and published by Sega for the Genesis. It is set within the panels of a comic book with dialogue rendered within talk bubbles and sprites , and backgrounds possessing the bright colors and dynamic drawing style of superhero comics.
This collection also features more than thirty-five minutes of unlockable interviews from Sega of Japan, a "museum" with facts about the games, strategy tips and box art for each game, as well as a "Sega Cheat Sheet" that consists of cheat codes for most games, and a set of unlockable arcade games, (some of which are from the early Sega/Gremlin era).
Sega Genesis Classics (released as Sega Mega Drive Classics in PAL regions) [a] is a series of compilations featuring Sega Genesis video games released for Windows, Linux, macOS, PlayStation 4, Xbox One and Nintendo Switch.
The initial wave of games were from Sega's Genesis/Mega Drive console, with the service later adding games from the Dreamcast, Sega CD, and arcade. [9] During the testing phases of the system, Sega Saturn and Dreamcast games did not perform satisfactorily, though Sega has on-going R&D efforts working on improving them in hopes of future release. [8]
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Comix Zone: Sega Technical Institute: Sega: September 1, 1995: July 1995 [162] September 1995 [163] Contra: Hard Corps Probotector PAL: Konami: Konami September 15, 1994: September 14, 1994 [164] October 11, 1994 [164] Cool Spot: Virgin Games: Virgin Games February 18, 1994: April 1993 [165] June 1993 [166] Corporation Cyber-Cop NA: Core Design ...
Jeff Gerstmann from GameSpot gave the console version a 4.5/10. He criticised the console version for its patchy performance and poorly emulated music. [2]The Genesis emulator built inside the compilation gained popularity with homebrew groups, as Echelon released a kit that allowed users to add and load their own Genesis ROMs.
Based on the DC Comics character Batman, Batman: Dark Tomorrow received very negative reviews from critics for its confusing gameplay, repetitive mission modes and awkward camera angles. The end of the game was also criticized because there is no direction to the "fulfilling ending" of the story beside using an outside game guide.