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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetchexecute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  4. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  5. Micro-operation - Wikipedia

    en.wikipedia.org/wiki/Micro-operation

    A high-level illustration showing the decomposition of machine instructions into micro-operations, performed during typical fetch-decode-execute cycles [1]: 11 . In computer central processing units, micro-operations (also known as micro-ops or μops, historically also as micro-actions [2]) are detailed low-level instructions used in some designs to implement complex machine instructions ...

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    Each stage requires one clock cycle and an instruction passes through the stages sequentially. Without pipelining , in a multi-cycle processor , a new instruction is fetched in stage 1 only after the previous instruction finishes at stage 5, therefore the number of clock cycles it takes to execute an instruction is five (CPI = 5 > 1).

  7. Little man computer - Wikipedia

    en.wikipedia.org/wiki/Little_man_computer

    Little Man Computer simulator. The Little Man Computer (LMC) is an instructional model of a computer, created by Dr. Stuart Madnick in 1965. [1] The LMC is generally used to teach students, because it models a simple von Neumann architecture computer—which has all of the basic features of a modern computer.

  8. BBC Bitesize - Wikipedia

    en.wikipedia.org/wiki/BBC_Bitesize

    BBC Bitesize, [1] also abbreviated to Bitesize, is the BBC's free online study support resource for school-age pupils in the United Kingdom. It is designed to aid pupils in both schoolwork and, for older pupils, exams .

  9. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    While early generations of CPUs carried out all the steps to execute an instruction sequentially, modern CPUs can do many things in parallel. As it is impossible to just keep doubling the speed of the clock, instruction pipelining and superscalar processor design have evolved so CPUs can use a variety of execution units in parallel - looking ahead through the incoming instructions in order to ...