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Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
In response to the COVID-19 pandemic in 2020 and global school closures, Makers Empire launched a free Learning at Home course [54] for teachers, students and their families. [ 55 ] In 2021, Makers Empire introduced curriculum-aligned in-app challenge courses, comprising custom videos, quizzes, design tutorials and challenges based around a ...
A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.
CodeDay (formerly StudentRND or SRND) is a non-profit organization created to promote STEM education for high school and college students.. The organization is headquartered in Seattle, Washington and runs several programs for 55,000 students in 50 cities around the world focusing on "providing welcoming and diverse opportunities for under-served students to explore a future in tech and beyond."
A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
A German hackerspace (RaumZeitLabor). A hackerspace (also referred to as a hacklab, hackspace, or makerspace) is a community-operated, often "not for profit" (501(c)(3) in the United States), workspace where people with common interests, such as computers, machining, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. [1]
In addition to books, DVDs, and audio CDs, the New Tampa Regional Library also offers meeting rooms, a large community room, public use internet computers, access to electronic databases and eBooks, an all-ages maker space called "The Hive," literacy tutors, and a used book store. [5]
Maker's Asylum offers various independent programs that focus on their mission of "Learning by Making" and enabling more makers such as DIY Hour (8+), Innovation School (13+) and SDG School (15+). All their programs do not have an upper limit on age as they believe that anyone can start their maker journeys at any time.