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KidDesk is compatible with Microsoft Windows 95 and newer, as well as Apple System 7 and newer. KidDesk can be set to start when the computer starts up, and can only be exited through password entry. Adults choose what programs are included for the child to use, what icon represented the desk, and customize the software programs available for use.
Sugar is a free and open-source desktop environment designed for interactive learning by children. It was developed by SugarLabs. [2] [3] Developed as part of the One Laptop per Child (OLPC) project, Sugar was the default interface on OLPC XO-1 laptop computers.
This is a list of educational software that is computer software whose primary purpose is teaching or ... (acquired by the Learning Company) MECC (acquired by ...
Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM. [1]
Scratch 3.0 only supports one-dimensional arrays, known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability. There is a strong contrast between the powerful multimedia functions and multi-threaded programming style and the rather limited scope of the Scratch programming language.
Easybits AS is a Norwegian privately held educational software company. Its principal product is Magic Desktop, an educational and parental control software suite. [1] [2] Easybits partnered with Skype, powering Skype's games channel in 2006 [3] and Intel for building the first version of Classmate PC. [4]
The ClickStart (with the slogan My First Computer) is an educational computer system created for children aged between 3 and 6 years (toddler to kindergarten) by LeapFrog Enterprises and was introduced in 2007. It is LeapFrog's second home console, and the first to come with its own games.
Kojo is a programming language and integrated development environment (IDE) for computer programming and learning. It has many different features that enable playing, exploring, creating, and learning in the areas of computer programming, mental skills, (interactive) math, graphics, art, music, science, animation, games, and electronics.