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  2. Logo Board Game - Wikipedia

    en.wikipedia.org/wiki/Logo_Board_Game

    The LOGO Board Game is for 2 to 6 players (or teams) aged 12 and up. Players travel round the board of purple, yellow, green, and red spaces, based on correctly answered questions, until they reach the winning zone in the center. The questions are based on logos, products and packaging of well-known brands. There are three types of question card:

  3. File:Guess logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Guess_logo.svg

    This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain . Although it is free of copyright restrictions, this image may still be subject to other restrictions .

  4. File:Spread the Word Logo.jpg - Wikipedia

    en.wikipedia.org/wiki/File:Spread_the_Word_Logo.jpg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  5. I spy - Wikipedia

    en.wikipedia.org/wiki/I_spy

    One player is chosen to be the Spy, and they silently select an object that is visible to all the players. He or she does not announce their choice, [1] and instead say, "I spy with my little eye something beginning with ...", naming the letter the chosen object starts with (e.g.

  6. AOL latest headlines, entertainment, sports, articles for business, health and world news.

  7. Wordmark - Wikipedia

    en.wikipedia.org/wiki/Wordmark

    A wordmark or word mark is a text-only statement of the name of a product, service, company, organization, or institution which is used for purposes of identification and branding. A wordmark can be an actual word (e.g., Apple), a made-up term that reads like a word (e.g., iPhone), or an acronym, initialism, or series of letters (e.g., IBM).

  8. File:RATED PG-13.svg - Wikipedia

    en.wikipedia.org/wiki/File:RATED_PG-13.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  9. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    The codebreaker tries to guess the pattern, in both order and color, within eight to twelve turns. Each guess is made by placing a row of code pegs on the decoding board. [8]: 120 Once placed, the codemaker provides feedback by placing from zero to four key pegs in the small holes of the row with the guess. A colored key peg is placed for each ...

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