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  2. Multilevel feedback queue - Wikipedia

    en.wikipedia.org/wiki/Multilevel_feedback_queue

    Multilevel feedback queue. In computer science, a multilevel feedback queue is a scheduling algorithm. Scheduling algorithms are designed to have some process running at all times to keep the central processing unit (CPU) busy. [1] The multilevel feedback queue extends standard algorithms with the following design requirements:

  3. Flow-shop scheduling - Wikipedia

    en.wikipedia.org/wiki/Flow-shop_scheduling

    Flow Shop Ordonnancement. Flow-shop scheduling is an optimization problem in computer science and operations research.It is a variant of optimal job scheduling.In a general job-scheduling problem, we are given n jobs J 1, J 2, ..., J n of varying processing times, which need to be scheduled on m machines with varying processing power, while trying to minimize the makespan – the total length ...

  4. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The scheduler is an operating system module that selects the next jobs to be admitted into the system and the next process to run. Operating systems may feature up to three distinct scheduler types: a long-term scheduler (also known as an admission scheduler or high-level scheduler), a mid-term or medium-term scheduler, and a short-term scheduler.

  5. Process management (computing) - Wikipedia

    en.wikipedia.org/wiki/Process_management_(computing)

    Execution of process creation system call by a running process. A user request to create a new process. Initiation of a batch job. When an operating system is booted, typically several processes are created. Some of these are foreground processes, that interact with a (human) user and perform work for them.

  6. Category:Scheduling algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Scheduling_algorithms

    Category:Scheduling algorithms. Category. : Scheduling algorithms. Algorithms for scheduling tasks and processes by process schedulers and network packets by network schedulers in computing and communications systems .

  7. Earliest deadline first scheduling - Wikipedia

    en.wikipedia.org/wiki/Earliest_deadline_first...

    Earliest deadline first scheduling. Earliest deadline first ( EDF) or least time to go is a dynamic priority scheduling algorithm used in real-time operating systems to place processes in a priority queue. Whenever a scheduling event occurs (task finishes, new task released, etc.) the queue will be searched for the process closest to its deadline.

  8. Fair queuing - Wikipedia

    en.wikipedia.org/wiki/Fair_queuing

    Fair queuing. Fair queuing is a family of scheduling algorithms used in some process and network schedulers. The algorithm is designed to achieve fairness when a limited resource is shared, for example to prevent flows with large packets or processes that generate small jobs from consuming more throughput or CPU time than other flows or processes.

  9. Run-to-completion scheduling - Wikipedia

    en.wikipedia.org/wiki/Run-to-completion_scheduling

    Run-to-completion scheduling. Run-to-completion scheduling or nonpreemptive scheduling is a scheduling model in which each task runs until it either finishes, or explicitly yields control back to the scheduler. [1] Run-to-completion systems typically have an event queue which is serviced either in strict order of admission by an event loop, or ...