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In Java associative arrays are implemented as "maps", which are part of the Java collections framework. Since J2SE 5.0 and the introduction of generics into Java, collections can have a type specified; for example, an associative array that maps strings to strings might be specified as follows:
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...
The failure function for the string is computed as normal, but the string is rotated during the computation so some indices must be computed more than once as they wrap around. Once all indices of the failure function have been successfully computed without the string rotating again, the minimal lexicographical rotation is known to be found and ...
In the array containing the E(x, y) values, we then choose the minimal value in the last row, let it be E(x 2, y 2), and follow the path of computation backwards, back to the row number 0. If the field we arrived at was E (0, y 1 ), then T [ y 1 + 1] ...
Ukkonen's 1985 algorithm takes a string p, called the pattern, and a constant k; it then builds a deterministic finite state automaton that finds, in an arbitrary string s, a substring whose edit distance to p is at most k [13] (cf. the Aho–Corasick algorithm, which similarly constructs an automaton to search for any of a number of patterns ...
P denotes the string to be searched for, called the pattern. Its length is m. S[i] denotes the character at index i of string S, counting from 1. S[i..j] denotes the substring of string S starting at index i and ending at j, inclusive. A prefix of S is a substring S[1..i] for some i in range [1, l], where l is the length of S.
A central problem in algorithmic graph theory is the shortest path problem. Hereby, the problem of finding the shortest path between every pair of nodes is known as all-pair-shortest-paths (APSP) problem. As sequential algorithms for this problem often yield long runtimes, parallelization has shown to be beneficial in this field. In this ...
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.