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Previsualization (also known as previsualisation, previs, previz, pre-rendering, preview or wireframe windows) is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, performing arts, video game design, and still photography.
In this way, multiple shots are obtained in a single take without having to start and stop the action. This is more efficient for programs that are to be shown a short time after being shot as it reduces the time spent in film or video editing. It is also a virtual necessity for regular, high-output shows like daily soap operas. Apart from ...
The process takes a lot of planning so that the shots are filmed in the precise order they will be presented. However, some of this time can be reclaimed, as there is no editing, cutting out or reordering scenes later on. When the last scene is filmed by the director or cinematographer, the production is completely finished. [1] [2]
A scene or sequence inserted into a scene set in the narrative present that images some event set in the past. Flash forward A scene or sequence inserted into a scene set in the narrative present that images some event set in the future. Focus The optical clarity or precision of an image relative to normal human vision.
the establishing shot is defined by giving an establishing "broad overview" over a scene, whether performed by a wide shot with a fixed camera, a zoom, a series of different close-ups achieved by camera motion, or a sequence of independent close-angle shots edited right after each other, [2]
Mise en scene is the term used to describe all of the lighting, music, placement, costume design, and other elements of a shot. Film editing and Mise en scene go hand in hand with one another. Film editing contributes to the mise en scene of a given shot. When shooting a film, one typically get shots from multiple angles.
A sequence shot is a shot, a long take, that includes a full narrative sequence containing the full scene in its duration, meaning different locations or different time periods. The term is usually used to refer to shots that constitute an entire scene. Such a shot may involve sophisticated camera movement.
Match moving, by contrast, is typically a software-based technology, applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program.
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