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  2. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    A demo for Prim's algorithm based on Euclidean distance. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The ...

  3. File:Prim's algorithm proof.svg - Wikipedia

    en.wikipedia.org/wiki/File:Prim's_algorithm_proof...

    English: Diagram to assist in proof of Prim's algorithm. If is a minimum spanning tree, and Y is the tree found by Prim's algorithm, we find e, the first edge added by the algorithm which is in but not in Y. Let V be the vertices added to the tree up to that point.

  4. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    An animation of generating a 30 by 20 maze using Prim's algorithm. This algorithm is a randomized version of Prim's algorithm. Start with a grid full of walls. Pick a cell, mark it as part of the maze. Add the walls of the cell to the wall list. While there are walls in the list: Pick a random wall from the list.

  5. File:Prim's algorithm.svg - Wikipedia

    en.wikipedia.org/wiki/File:Prim's_algorithm.svg

    The algorithm starts by choosing the cheapest edge out of A, then choosing the cheapest edge between {A,D} and {B,C} (there are two of weight 2, and BD is chosen arbitrarily). In the next step the edge AB is no longer a candidate because it now joins two nodes already in the tree, and the only edge remaining to be added is CD.

  6. File:Prim Algorithm 0.svg - Wikipedia

    en.wikipedia.org/wiki/File:Prim_Algorithm_0.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  7. Parallel algorithms for minimum spanning trees - Wikipedia

    en.wikipedia.org/wiki/Parallel_algorithms_for...

    Similarly to Prim's algorithm there are components in Kruskal's approach that can not be parallelised in its classical variant. For example, determining whether or not two vertices are in the same subtree is difficult to parallelise, as two union operations might attempt to join the same subtrees at the same time.

  8. Generation of primes - Wikipedia

    en.wikipedia.org/wiki/Generation_of_primes

    A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.

  9. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

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