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  2. PlayCanvas - Wikipedia

    en.wikipedia.org/wiki/PlayCanvas

    PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable ...

  3. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    The primary method of programming games and applications in Construct is through 'event sheets', which are similar to source files used in programming languages.Each event sheet has a list of events, which contain conditional statements or triggers.

  4. LWJGL - Wikipedia

    en.wikipedia.org/wiki/LWJGL

    The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java.It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, OpenAL and OpenCL.

  5. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    The Godot, Nebula Device, Plasma, Torque, [123] Bork3D, Stride, PlayCanvas, Dagor Engine, [124] [125] and Defold [126] engines were also initially commercial and proprietary, while the Open 3D Engine is derived from released code from Amazon Lumberyard originally based on CryEngine.

  6. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1]

  7. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  8. StepMania - Wikipedia

    en.wikipedia.org/wiki/StepMania

    StepMania is a cross-platform rhythm video game and engine.It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types.

  9. Cube 2: Sauerbraten - Wikipedia

    en.wikipedia.org/wiki/Cube_2:_Sauerbraten

    Cube 2: Sauerbraten started as a redesign of the original Cube game engine. [6] [7] The engine is written in C++ and OpenGL.The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) [dubious – discuss] world model.

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