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This is the category of modules or adventures written for the Dungeons & Dragons role-playing game.. This main category contains general adventures, while the subcategories contain adventures written for a specific campaign setting, such as Eberron, the Forgotten Realms, or Greyhawk.
The Sunless Citadel * The Forge of Fury * The Speaker in Dreams * The Standing Stone * Heart of Nightfang Spire * Deep Horizon * Lord of the Iron Fortress * Bastion of Broken Souls Lord of the Iron Fortress is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy role-playing game .
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Dragons of Faerûn is an accessory for the Forgotten Realms which details some of the setting's most notorious dragons and dracoliches, and also presents information on dragon-related organizations such as the church of Tiamat and the Cult of the Dragon. The book also includes ready-to-play adventures, new traps and treasures found within the ...
Swords of the Iron Legion is an adventure module published in 1988 for the Dungeons & Dragons fantasy role ... Text is available under the Creative Commons ...
He called the Dragon Spell Generator a "nifty device" which comes complete with the statistics of each type of dragon, making it "a great bonus when you consider that the D&D game rules are spread across a total of nine books". [2] Bambra concluded his review by saying, "As an anthology, the Bestiary of Dragons and Giants is quite bitty. But ...
Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.