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  2. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    The puzzle is studied by D. E. Knuth in an article on estimating the running time of exhaustive search procedures with backtracking. [2] Every position of the puzzle can be solved in eight moves or less. [3] The first known patented version of the puzzle was created by Frederick Alvin Schossow in 1900, and marketed as the Katzenjammer puzzle. [4]

  3. Kuromasu - Wikipedia

    en.wikipedia.org/wiki/Kuromasu

    Therefore, all neighbouring cells to the 2 cell must be black. The cell beyond the other numbered cell must also be black. This is one method of starting some Kuromasu puzzles. Another method of beginning some Kuromasu puzzles starts from a 2 cell and another numbered cell or white cell in the same row or column, with just one space between ...

  4. Cross-figure - Wikipedia

    en.wikipedia.org/wiki/Cross-figure

    For example, if 12 across and 7 down both have three digits and the clue for 12 across is "7 down times 2", one can work out that (i) the last digit of 12 across must be even, (ii) the first digit of 7 down must be 1, 2, 3 or 4, and (iii) the first digit of 12 across must be between 2 and 9 inclusive.

  5. Eternity II puzzle - Wikipedia

    en.wikipedia.org/wiki/Eternity_II_Puzzle

    Two clue puzzles were available with the launch of the product, which, if solved, each give a piece position (hint) on the main 256-piece puzzle. Clue Puzzle 1 is a 36-piece square (6 × 6) puzzle and Clue Puzzle 2 is a 72-piece rectangular (12 × 6) puzzle. Two additional clue puzzles of the same dimensions were made available in 2008: the 36 ...

  6. Masyu - Wikipedia

    en.wikipedia.org/wiki/Masyu

    Like many other combinatory and logic puzzles, Masyu can be very difficult to solve; solving Masyu on arbitrarily large grids is an NP-complete problem. [2] However, published instances of puzzles have generally been constructed in such a way that they can be solved in a reasonable amount of time.

  7. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    Identical gameplay to the 1977 Electronic Mastermind. Super-Sonic version adds a sixth digit to potential codes. Gives an audible signal when the correct code is tried, or the code is revealed via the Fail key. Displays the length of time and number of tries to reach a solution. Walt Disney Mastermind: 1978 5 3 Uses Disney characters instead of ...

  8. Fans Solve 33 Million Puzzles for ‘1989 (Taylor's Version ...

    www.aol.com/entertainment/1989-taylors-version...

    Update 9/20/23 at 10:08 a.m.: Taylor Swift announced four out of the five vault title tracks after fans finished solving 33 million word puzzles on Google — less than 24 hours after the ...

  9. Dropquote - Wikipedia

    en.wikipedia.org/wiki/Dropquote

    Dropquote or quotefall is a puzzle type where a quotation has been written over several lines, and the solver must recreate it from only a list of letters as they should appear in each column. When correctly completed, the words read from left to right to form a quotation, proverb or saying.