Search results
Results from the WOW.Com Content Network
In the game, a debug screen can be opened by pressing F3, which displays the player's current coordinates in the world, plus the biome. [17] In Kurt's journey to the Far Lands, he only presses F3 once the season's charity donations goal has been met to wrap up the season. Additionally, he builds a monument to commemorate the occasion.
For instance, certain games employ a "health bar" which empties as the player becomes hurt such as Tekken, Street Fighter, and many others. Armour levels are also commonly monitored, either through a separate readout, or as part of the health system. For example, some Halo games use one recharging shield bar, acting as the health level. [2]
This video game -related article on computer hardware is a stub. You can help Wikipedia by expanding it.
The coordinate format can be chosen via Tools → Options → 3D View → Show Lat/Long. There are many ways to obtain coordinates: Move the mouse pointer to where you want, then use the keyboard to select the Menu item Edit → Copy View Location to copy the coordinates to the clipboard. More convenient is the associated keyboard shortcut.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
Show context-sensitive help for currently focused window or control ⇧ Shift+F1: ⌘ Cmd+? (Not context-sensitive, functionally a "Spotlight" for menu bar items and help topics) ⇧ Shift+F1: ⇧ Shift+F1: Give focus to next/previous pane Ctrl+F6 / Alt+F5: Ctrl+Tab ↹ Ctrl+⇧ Shift+Tab ↹: F5 / Alt+F6: Give focus to splitter bar in paned ...
Unlike most other games released at the time, Quake III Arena requires an OpenGL-compliant graphics accelerator to run. The game does not include a software or Direct3D renderer. The graphic technology of the game is based tightly around a "shader" system where the appearance of many surfaces can be defined in text files referred to as "shader ...