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Below is the full 8086/8088 instruction set of Intel (81 instructions total). [2] These instructions are also available in 32-bit mode, in which they operate on 32-bit registers (eax, ebx, etc.) and values instead of their 16-bit (ax, bx, etc.) counterparts.
While classical square coordinates in the 0–63 range require 4K-sized tables (64×64), the 0x88 difference takes 1/16 that or 256-sized tables—or even 16 less. [6] An offset of 119 (0x77 as the maximum valid square index) is added, to make ±119 a 0–238 range (a size of 240 for alignment reasons). [6] 0x88Diff = 0x77 + A − B
INT is an assembly language instruction for x86 processors that generates a software interrupt. It takes the interrupt number formatted as a byte value. [1] When written in assembly language, the instruction is written like this: INT X. where X is the software interrupt that should be generated (0-255).
The user guide engraved into a model of the Antikythera Mechanism. User guides have been found with ancient devices. One example is the Antikythera Mechanism, [1] a 2,000 year old Greek analogue computer that was found off the coast of the Greek island Antikythera in the year 1900.
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
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The play set consisted of: The Strange Change Machine -- constructed of a red metal base and a domed "Expansion Chamber," with a heating element at the bottom, a "Pre-Heat Area," for warming the capsules, and the "Compressor," a hand-cranked screw-press for re-compressing the figures into nondescript blocks with the Mattel logo restamped on the surface.