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Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.
Early video games typically had very limited visuals, and were developed by sole programmers. Dedicated artists were however involved very early in video game history, for example for box art and promotional materials. In 1974, Maze Wars achieved rudimentary 3D graphics using wireframes, and more detailed pixel art emerged through the late ...
In the 1930s work by A. H. Pfund, [3] suggested that although specular shininess is the basic (objective) evidence of gloss, actual surface glossy appearance (subjective) relates to the contrast between specular shininess and the diffuse light of the surrounding surface area (now called "contrast gloss" or "luster").
Xerox art appeared shortly after the first Xerox copying machines were made. It is often used in collage, mail art and book art.Publishing collaborative mail art in small editions of Xerox art and mailable book art was the purpose of International Society of Copier Artists (I.S.C.A.) founded in 1981 by Louise Odes Neaderland.
Eric Liebowitz/FX Emma Roberts says that kissing and getting slapped in the face by Kim Kardashian is “just another day at the office.” The actress, 33, spoke about her experience working with ...