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PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations. [8] In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025. [9]
Jampack was a demo series from Sony under its PlayStation Underground brand. [a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1] It often included imported game demos, behind-the-scenes videos on developers and games, as well as cheat codes and saved games.
Team Asobi is a Japanese first-party video game developer for Sony Interactive Entertainment based in Tokyo.A Team Asobi was originally formed in 2012 as part of Japan Studio, but formally spun off into an independent studio within Sony's PlayStation Studios in April 2021.
In April 2021, the developers announced plans to launch a Kickstarter project later in the month to turn the demo into a full game. [12] On April 18, a Kickstarter project for the full version of the game was released under the name Friday Night Funkin': The Full Ass Game and reached its goal of $60,000 within hours. [18]
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PlayStation Underground was an American video game magazine, originally published by Sony Computer Entertainment America.The magazine focused on the PlayStation fanbase, including gaming on the original Sony PlayStation and the PlayStation 2, and was promoted as a "PlayStation fan club". [1]
State of Play was introduced by Sony in March 2019 as a new way of engaging with the PlayStation community by delivering direct-to-consumer broadcasts, similar to how Nintendo has been doing it prior with their Nintendo Direct format. [1]
London Studio was established in 2002 following the merger of SCEE Studio Camden (formerly a division of Psygnosis) and Team Soho, the developer behind The Getaway. [2] As London Studio, the studio developed the SingStar series, which became extremely popular and helped broaden the appeal of the PlayStation 2 beyond the typical demographics of young male gamers.