Search results
Results from the WOW.Com Content Network
Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...
5th Edition Codex Orks 1-869893-38-7: July 1999 4th Edition Codex Space Marines 1-869893-28-X: October 1998 4th Edition Codex Tyranids 1-84154-013-7: February 2001 4th Edition Codex Tau 1-84154-098-6: October 2001 4th Edition Codex: Tau Empire Witch Hunters: 1-84154-485-X: April 2004 5th Edition Codex: Sisters of Battle (White Dwarf)
The symbol's first appearance in a commercial role-playing game was in the Dungeons & Dragons supplement Deities & Demigods, which featured gods and monsters from Moorcock's books. It was later adopted in Stormbringer (a role playing game based on Moorcock's Elric stories), Warhammer,Warhammer 40,000, or Warhammer Age of Sigmar, among other ...
A datasheet is the means by which Games Workshop creates rules for a model or unit of Citadel Miniatures from the Warhammer 40,000 range. These are normally contained in either a faction's Codex or a more generalised Index book.
Codex: Angels of Death is a supplement published by Games Workshop in 1996 for the table-top miniatures game Warhammer 40,000.The supplement focuses on the Space Marine chapters known as the Dark Angels and the Blood Angels, who harbour a thousand-year secret and seek to expiate their guilt on the field of battle.
This page is here to list any full, correct, canon sources (books, magazines etc... only). This list can then be used to fix the references present on all the Warhammer 40,000 articles that just state 'Eldar Codex' or such like:
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Dungeons & Dragons is a structured yet open-ended role-playing game. [24] Typically, one player takes on the role of Dungeon Master (DM) or Game Master (GM) while the others each control a single character, representing an individual in a fictional setting. [24]