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  2. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. [1] It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory .

  3. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  4. Mountain climbing problem - Wikipedia

    en.wikipedia.org/wiki/Mountain_climbing_problem

    A trivial example. In mathematics, the mountain climbing problem is a mathematical problem that considers a two-dimensional mountain range (represented as a continuous function), and asks whether it is possible for two mountain climbers starting at sea level on the left and right sides of the mountain to meet at the summit, while maintaining equal altitudes at all times.

  5. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement [3] [4] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement.

  6. Sprouts (game) - Wikipedia

    en.wikipedia.org/wiki/Sprouts_(game)

    A 2-spot game of Sprouts. The game ends when the first player is unable to draw a connecting line between the only two free points, marked in green. The game is played by two players, [2] starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to ...

  7. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  8. Introduction to the mathematics of general relativity - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_the...

    Contravariant vectors have units of distance (such as a displacement) or distance times some other unit (such as velocity or acceleration) and transform in the opposite way as the coordinate system. For example, in changing units from meters to millimeters the coordinate units get smaller, but the numbers in a vector become larger: 1 m becomes ...

  9. Distance (video game) - Wikipedia

    en.wikipedia.org/wiki/Distance_(video_game)

    Distance is a 2018 racing game by Refract Studios for Microsoft Windows and PlayStation consoles. Following a crowdfunding campaign and an early access launch in 2014, it was released in September 2018 and is scheduled for release on PlayStation 5 and PlayStation 4 in July 2024.