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  2. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D has been used in a wide variety of video games, visual novels, virtual YouTuber channels, and other media. Well-known examples of Live2D media and software include FaceRig , [ 11 ] [ 12 ] VTube Studio , VTuber Legend , [ 13 ] Nekopara , [ 14 ] Azur Lane , [ 15 ] and virtual YouTubers (as popularized by Hololive , Nijisanji , [ 16 ] and ...

  3. MikuMikuDance - Wikipedia

    en.wikipedia.org/wiki/MikuMikuDance

    MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.

  4. Hololive Production - Wikipedia

    en.wikipedia.org/wiki/Hololive_Production

    On 21 December, the company released hololive, a smartphone app for iOS and Android enabling users to view virtual character live streams using AR camera technology. [10] On 5 April 2018, Cover removed the application's AR features and changed it into a tool for mapping a user's facial movements onto animated avatars in real-time. [ 11 ]

  5. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    The rising popularity of virtual humans demands tools that are both highly accessible and capable of seamless integration with game engines and 3D software. Character Creator and iClone facilitate a workflow for designing 3D characters and animating performances using motion capture devices and professional editing tools. [6]

  6. Autodesk MotionBuilder - Wikipedia

    en.wikipedia.org/wiki/Autodesk_MotionBuilder

    MotionBuilder is a 3D character animation software produced by Autodesk. It is used for virtual cinematography, motion capture, and traditional keyframe animation. It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder. Alias in turn was acquired by Autodesk.

  7. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  8. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    A production technique that can be used to perform digital puppets. Machinima involves creating computer-generated imagery (CGI) using the low-end 3D engines in video games. Players act out scenes in real-time using characters and settings within a game and the resulting footage is recorded and later edited into a finished film. [13]

  9. Machinima - Wikipedia

    en.wikipedia.org/wiki/Machinima

    Virtual acting is less expensive, dangerous, and physically restricted than live action. Machinima can be filmed by relying on in-game artificial intelligence (AI) or by controlling characters and cameras through digital puppetry. Scenes can be precisely scripted, and can be manipulated during post-production using video editing techniques.

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