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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets

  3. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [ 5 ]

  4. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  5. Executable compression - Wikipedia

    en.wikipedia.org/wiki/Executable_compression

    Software distributors use executable compression for a variety of reasons, primarily to reduce the secondary storage requirements of their software; as executable compressors are specifically designed to compress executable code, they often achieve better compression ratio than standard data compression facilities such as gzip, zip or bzip2 [citation needed].

  6. VTK - Wikipedia

    en.wikipedia.org/wiki/VTK

    VTK consists of a C++ class library and several interpreted interface layers including Tcl/Tk, Java, and Python.The toolkit is created and supported by the Kitware team. VTK supports a various visualization algorithms including: scalar, vector, tensor, texture, and volumetric methods; and advanced modeling techniques such as: implicit modeling, polygon reduction, mesh smoothing, cutting ...

  7. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [ 1 ] and based on an earlier compression scheme called i PACKMAN .

  8. Tearful Doechii Gets Emotional as She Wins Best Rap ... - AOL

    www.aol.com/tearful-doechii-gets-emotional-she...

    Doechii is a Grammy winner!. The "Alter Ego" musician won the Grammy award for best rap album for her mixtape Alligator Bites Never Heal on Sunday, Feb. 2 at the 67th Grammy Awards in Los Angeles ...

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap ...