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The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
Electronic literature, Interactive fiction, Digital poetry, Generative literature, Cell phone novels, Instapoetry, Cybertext, Creepypasta, Fan fiction, Blog fiction Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction.
1893: A World's Fair Mystery is an educational work of interactive fiction by American author Peter Nepstad, written in the TADS programming language. It takes place during the Chicago World's Columbian Exposition of 1893. The exposition is recreated in detail, with archival photographs from the fair and in-depth descriptions detailing each of ...
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]
There is much emphasis placed on the gruesome sewing-together of Patchwork Girl and the functioning of her borrowed body. The structure and the content of the text closely reflect one another because of the piecing-together of Patchwork Girl's physical self features in the narrative as well as the interactive element of the hypertext.
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
Digital storytelling is a community-based activity and should be distinguished from electronic literature, which is a literary movement where genres include hypertext fiction, digital poetry, interactive fiction, generative literature, and from other forms of digital narrative, for instance in video games or fan fiction.
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