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The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 3 ...
A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the t
The Schönhage–Strassen algorithm is an asymptotically fast multiplication algorithm for large integers, published by Arnold Schönhage and Volker Strassen in 1971. [1] It works by recursively applying fast Fourier transform (FFT) over the integers modulo 2 n + 1 {\displaystyle 2^{n}+1} .
In linear algebra, the Strassen algorithm, named after Volker Strassen, is an algorithm for matrix multiplication. It is faster than the standard matrix multiplication algorithm for large matrices, with a better asymptotic complexity , although the naive algorithm is often better for smaller matrices.
The algorithm uses the Montgomery forms of a and b to efficiently compute the Montgomery form of ab mod N. The efficiency comes from avoiding expensive division operations. Classical modular multiplication reduces the double-width product ab using division by N and keeping only the remainder. This division requires quotient digit estimation and ...
For multiplication, the most straightforward algorithms used for multiplying numbers by hand (as taught in primary school) require (N 2) operations, but multiplication algorithms that achieve O(N log(N) log(log(N))) complexity have been devised, such as the Schönhage–Strassen algorithm, based on fast Fourier transforms, and there are also ...
Horner's method is a fast, code-efficient method for multiplication and division of binary numbers on a microcontroller with no hardware multiplier. One of the binary numbers to be multiplied is represented as a trivial polynomial, where (using the above notation) a i = 1 {\displaystyle a_{i}=1} , and x = 2 {\displaystyle x=2} .
An example of a galactic algorithm is the fastest known way to multiply two numbers, [3] which is based on a 1729-dimensional Fourier transform. [4] It needs O ( n log n ) {\displaystyle O(n\log n)} bit operations, but as the constants hidden by the big O notation are large, it is never used in practice.