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  2. 1990s in video games - Wikipedia

    en.wikipedia.org/wiki/1990s_in_video_games

    The 1990s was the third decade in the industry's history.It was a decade of marked innovation in video gaming. [1] It was a decade of transition from sprite-based graphics to full-fledged 3D graphics [1] and it gave rise to several genres of video games including, but not limited to, the first-person shooter, real-time strategy, survival horror, and MMO. [1]

  3. Gex: Enter the Gecko - Wikipedia

    en.wikipedia.org/wiki/Gex:_Enter_the_Gecko

    Gex: Enter the Gecko [b] is a 1998 platform game developed by Crystal Dynamics for the PlayStation, Nintendo 64, Microsoft Windows, and Game Boy Color. It was released in 1998 and 1999 in North America, Europe, and Japan. The game is the second installment of the Gex video game series and the first with 3D graphics.

  4. Category:Video games set in the 1990s - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Pages in category "Video games set in the 1990s" The following 45 pages are in this category, out of 45 total. This list may not reflect recent changes. A.

  5. Full Throttle (1995 video game) - Wikipedia

    en.wikipedia.org/.../Full_Throttle_(1995_video_game)

    Full Throttle is a 1995 graphic adventure video game developed by LucasArts and designed by Tim Schafer.It was Schafer's first game as project lead and head writer and designer, after having worked on other LucasArts titles including The Secret of Monkey Island (1990), Monkey Island 2: LeChuck's Revenge (1991), and Day of the Tentacle (1993).

  6. Cruelty Squad - Wikipedia

    en.wikipedia.org/wiki/Cruelty_Squad

    In the game, the player takes on the role of a biologically-augmented assassin employed by the titular wetwork security company, tasked with performing black operations for its host conglomerate. [2] The game is notable for its surreal , "sensorially aggressive" [ 3 ] aesthetic, inspired by low-poly 3D games from the mid-to-late 1990s, such as ...

  7. HyperBlade - Wikipedia

    en.wikipedia.org/wiki/HyperBlade

    The game was developed by WizBang! Software Productions, a company founded in 1994. [4] Nearly all of the polygons which form the players and environments are flat shaded, an unusual design choice given that most games of that time applied texture mapping. Lewis Peterson of Activision said of this that "Part of it was an aesthetic decision.

  8. List of art games - Wikipedia

    en.wikipedia.org/wiki/List_of_art_games

    The game has been displayed in art exhibits including the 2010 "Game (Life): Video Games in Contemporary Art" exhibit at The Firehouse Gallery, [39] and the 2012 "Game Masters". BrainPipe (2008, Rich Carlson , Iikka Keränen , PC, Mac, iPhone) - Brainpipe is a 1st person game of spatial navigation, hypnotic graphics and strange, deeply ...

  9. Glitch art - Wikipedia

    en.wikipedia.org/wiki/Glitch_art

    Animated example of what a glitched video can look like, by Michael Betancourt (Mae Murray in a screen test). Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices.

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