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  2. Dungeons & Dragons Master Rules - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_Master...

    The book provides rules for Weapons Mastery, a type of weapon specialization and proficiency, where the character rises from a Novice to the rank of Grand Master. There is also a table listing all weapons in the D&D game, including any usage restrictions (such as being two-handed, or only for melee), costs, weights, how much damage at each ...

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    These modifiers include the character's proficiency with the specific weapon and weapons in general, the quality of the weapon (masterwork craftsmanship or magical enhancements), the modifier of the ability associated with the weapon (strength for melee weapons, and dexterity for ranged weapons), magical effects improving/hampering the ...

  4. Player's Option: Combat & Tactics - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Combat_...

    Player's Option: Combat & Tactics is an AD&D supplement 192-page hardcover book published by TSR, Inc. with design by Skip Williams and L. Richard Baker III and editing by Thomas M. Reid, and featuring illustrations by Kevin and Charles Frank, Roger Loveless, Les Dorscheid, Alan Pollack, Doug Chaffee, and Erik Olson and a cover by Jeff Easley.

  5. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    Skills, weapons, items, saving throws, and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases. Multiple defense values have been removed, returning to a single defense value of armor class and using more traditional saving throws.

  6. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    Characters gain proficiencies by way of "non-weapon proficiency slots", which can be used towards a variety of secondary skills. This book also provides rules on actions such as how well characters aside from thieves climb walls and trees, distances that characters can jump, and the length of time characters can hold their breath.

  7. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    A paladin holds stealth, subterfuge, attack from the rear, missile weapons and especially poison as weapons of last resort. Occasional, necessary, minor deviations are permissible, but a single gross violation of his/her code of conduct will strip the paladin of powers until he/she atones. Acts of evil or alignment shift always qualify.

  8. 13 Things You Should Never Eat at a Buffet - AOL

    www.aol.com/13-things-never-eat-buffet-205900704...

    1. Chocolate Fondue. Think of that fondue fountain at the buffet as Willy Wonka's sacred chocolate waterfall and river. The chocolate must go untouched by human hands, or it will be ruined.

  9. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    In these games, statistical character management is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent.