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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989 [1] for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.
All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering questions, is needed to reach the next stage.
Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.
The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects. In the early version, all of the activities are accessible from a single screen inside the classroom.
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
Many of Sidran's friends in the same computer animation program helped him complete the game's artwork. [5] One of the game's developers was Edward Isenberg. Isenberg said of the game in 2012, "This was a low resolution, two dimensional game because it was in the early 90s.
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