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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To find the angle of a rotation, once the axis of the rotation is known, select a vector v perpendicular to the axis. Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace: the sum of the diagonal elements of the rotation

  3. Degree (angle) - Wikipedia

    en.wikipedia.org/wiki/Degree_(angle)

    A degree (in full, a degree of arc, arc degree, or arcdegree), usually denoted by ° (the degree symbol), is a measurement of a plane angle in which one full rotation is 360 degrees. [4] It is not an SI unit—the SI unit of angular measure is the radian—but it is mentioned in the SI brochure as an accepted unit. [5]

  4. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation has two angles of rotation, one for each plane of rotation, through which points in the planes rotate. If these are ω 1 and ω 2 then all points not in the planes rotate through an angle between ω 1 and ω 2. Rotations in four dimensions about a fixed point have six degrees of freedom.

  5. Angle - Wikipedia

    en.wikipedia.org/wiki/Angle

    In Euclidean geometry, an angle or plane angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. [1] Two intersecting curves may also define an angle, which is the angle of the rays lying tangent to the respective curves at their point of intersection.

  6. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

  7. Plane of rotation - Wikipedia

    en.wikipedia.org/wiki/Plane_of_rotation

    In geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space.. The main use for planes of rotation is in describing more complex rotations in four-dimensional space and higher dimensions, where they can be used to break down the rotations into simpler parts.

  8. Angles between flats - Wikipedia

    en.wikipedia.org/wiki/Angles_between_flats

    The concept of angles between lines (in the plane or in space), between two planes (dihedral angle) or between a line and a plane can be generalized to arbitrary dimensions. This generalization was first discussed by Camille Jordan. [1]

  9. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    A polygon and its two normal vectors A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point.. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object.

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