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  2. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, [21] also known as Fonz, [22] was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. [23] Tatsumi's TX-1 introduced force feedback to car driving games in 1983 ...

  3. Haptic suit - Wikipedia

    en.wikipedia.org/wiki/Haptic_suit

    The Teslasuit is a full body haptic suit with motion capture and biometric sensors. Its haptic feedback system uses electrical muscle stimulation (EMS) and transcutaneous electrical nerve stimulation (TENS) to simulate feelings and sensations. The use of biometric sensors has proposed uses in medicine, and specifically rehabilitation psychology ...

  4. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Some driving and flying simulation games allow the use of specialized controllers such as steering wheels, foot pedals or joysticks. Certain game controllers designed in recent years have employed haptic technology to provide realtime, tactile feedback to the user in the form of vibration from the controller. A motion simulator takes the next ...

  5. Haptic perception - Wikipedia

    en.wikipedia.org/wiki/Haptic_perception

    Haptic perception (Greek: haptόs "palpable", haptikόs "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. [1]

  6. Sensory substitution - Wikipedia

    en.wikipedia.org/wiki/Sensory_substitution

    After training, subjects are able to associate certain types of stimuli to certain types of visual images. [7] [41] In this way, tactile sensation can be used for visual perception. Sensory substitutions have also been successful with the emergence of wearable haptic actuators like vibrotactile motors, solenoids, peltier diodes, etc.

  7. Tactile technology - Wikipedia

    en.wikipedia.org/wiki/Tactile_technology

    Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology, as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch.

  8. Haptics - Wikipedia

    en.wikipedia.org/wiki/Haptics

    Haptic communication, the means by which people and other animals communicate via touching; Haptic perception, the process of recognizing objects through touch; Haptic poetry, a liminal art form combining characteristics of typography and sculpture; Haptic technology, technology that interfaces with the user through the sense of touch

  9. Rumble Pak - Wikipedia

    en.wikipedia.org/wiki/Rumble_Pak

    The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.