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  2. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]

  3. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...

  4. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.

  5. Cross-multiplication - Wikipedia

    en.wikipedia.org/wiki/Cross-multiplication

    where x is a variable we are interested in solving for, we can use cross-multiplication to determine that x = b c d . {\displaystyle x={\frac {bc}{d}}.} For example, suppose we want to know how far a car will travel in 7 hours, if we know that its speed is constant and that it already travelled 90 miles in the last 3 hours.

  6. Rote learning - Wikipedia

    en.wikipedia.org/wiki/Rote_learning

    Rote learning is widely used in the mastery of foundational knowledge.Examples of school topics where rote learning is frequently used include phonics in reading, the periodic table in chemistry, multiplication tables in mathematics, anatomy in medicine, cases or statutes in law, basic formulae in any science, etc.

  7. Exercise (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Exercise_(mathematics)

    An artificially produced word problem is a genre of exercise intended to keep mathematics relevant. Stephen Leacock described this type: [1] The student of arithmetic who has mastered the first four rules of his art and successfully striven with sums and fractions finds himself confronted by an unbroken expanse of questions known as problems ...

  8. Overlearning - Wikipedia

    en.wikipedia.org/wiki/Overlearning

    In another study, researchers compared the effects of overlearning and distributed practice on mathematics knowledge. [4] Distributed practice refers to practice that is spaced over time. In Experiment 1, participants completed 10 math problems either all at once or distributed across two sessions.

  9. Mathematical analysis - Wikipedia

    en.wikipedia.org/wiki/Mathematical_analysis

    Numerical analysis is the study of algorithms that use numerical approximation (as opposed to general symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics). [25] Modern numerical analysis does not seek exact answers, because exact answers are often impossible to obtain in practice.