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The software [displayed] and [edited] images in several standard formats, including PC Paintbrush (PCX) and GIF." [ 4 ] Award-winning animator Tom Guthery claims that by using GRASP in 1990 his early animated computer programs "[gave] smooth movement and detailed animation to a degree that many programmers had thought impossible at the time".
Softimage Creative Environment was adopted by major visual effects studios like Industrial Light & Magic and Digital Domain for use in their production pipelines, which also typically included software from Alias Research, Big Idea Productions, Kroyer Films, Angel Studios, Walt Disney Feature Animation, and Pixar Animation Studios as well as a ...
Toonz is a 2D animation software program. The base application is currently managed by Dwango as open-source software under the name OpenToonz. [1] An extended commercial variant for professional individuals and studios, Toonz Premium, is being developed and marketed by Digital Video S.p.A. [5] Toonz has been used by studios such as Studio Ghibli [7] and Rough Draft Studios.
Autodesk Softimage is a discontinued 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation.Now owned by Autodesk and formerly titled Softimage XSI (stylized as Softimage|XSI), the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.
Alice is an object-based educational programming language with an integrated development environment (IDE). Alice uses a drag and drop environment to create computer animations using 3D models.
MuvizuPlay is an animation software package based on the Unreal Engine 3 developed by the UK-based company Digimania (formerly knowns as the DA Group), whose earlier work includes the virtual newsreader Ananova. [1] Muvizu was known as Muvizu 3D during the beta release cycles and was rebranded as Muvizu Play upon the 1.0 release in April 2013. [2]
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [2] Some of its procedural features have been in existence since ...
Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available. [2]