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Category:Computer hardware for articles about computer electronic components, buses, clock signals, motherboards, etc. Category:Computer storage; Category:Central processing unit; Category:Operating systems for articles about systems; Fault-tolerant design and Fault-tolerant system
Information technology (IT) architecture is the process of development of methodical information technology specifications, models and guidelines, using a variety of information technology notations, for example Unified Modeling Language (UML), within a coherent information technology architecture framework, following formal and informal information technology solution, enterprise, and ...
Computer architecture Computer architecture targets the internal structure of a computer system, in terms of collaborating hardware components such as the CPU – or processor – the bus and the memory. Serverless architecture Serverless architecture is a cloud computing paradigm that is often misunderstood as being server-free.
The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.
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Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.
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Rather, it is a description or a template for solving a particular type of problem that can be deployed in many different situations. [2] Design patterns can be viewed as formalized best practices that the programmer may use to solve common problems when designing a software application or system.