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  2. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.

  3. Binary decision diagram - Wikipedia

    en.wikipedia.org/wiki/Binary_decision_diagram

    Applying these two concepts results in an efficient data structure and algorithms for the representation of sets and relations. [10] [11] By extending the sharing to several BDDs, i.e. one sub-graph is used by several BDDs, the data structure Shared Reduced Ordered Binary Decision Diagram is defined. [2]

  4. Template:Data structures and algorithms - Wikipedia

    en.wikipedia.org/wiki/Template:Data_structures...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Link/cut tree - Wikipedia

    en.wikipedia.org/wiki/Link/cut_tree

    The data structure can be augmented with additional information (such as the min or max valued node in its subtrees, or the sum), depending on the implementation. Thus Path can return this information in constant time plus the access bound. So it remains to bound the access to find our running time.

  6. Global optimization - Wikipedia

    en.wikipedia.org/wiki/Global_optimization

    Branch and bound (BB or B&B) is an algorithm design paradigm for discrete and combinatorial optimization problems. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search : the set of candidate solutions is thought of as forming a rooted tree with the full set at the root.

  7. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Various branch-and-bound algorithms, which can be used to process TSPs containing thousands of cities. Solution of a TSP with 7 cities using a simple Branch and bound algorithm. Note: The number of permutations is much less than Brute force search. Progressive improvement algorithms, which use techniques reminiscent of linear programming. This ...

  8. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  9. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    At each node c, the algorithm checks whether c can be completed to a valid solution. If it cannot, the whole sub-tree rooted at c is skipped (pruned). Otherwise, the algorithm (1) checks whether c itself is a valid solution, and if so reports it to the user; and (2) recursively enumerates all sub-trees of c. The two tests and the children of ...